Sound Design

Wwise/Unity 3DGame Kit

Wwise Technical Reel

Unity 3DGame Kit

 -Technical Showcase -

Technical Reel breaking down implementation and sound design for Unity 3D Game Kit. Integration courtesy the School of Video Game Audio

Sound Design / Implementation

Unity 3DGame Kit 

-Level Playthrough-

Level playthrough of Unity 3D Game Kit's first level, with sound design and Wwise implementation by me. Integration courtesy the School of Video Game Audio

Redesigns and Other Samples

Deus Ex: Mankind Divided Trailer

Cinematic Redesign from Deus Ex: Mankind Divided Trailer (Eidos Montreal, 2015)

Planet of Lana

Desert Chase

Gameplay Redesign from Planet of Lana (Wishfully Studios, 2023)

Genshin Impact

Cinematic

Cinematic Redesign from Genshin Impact 3.2 Quest "Where the Boat of Consciousness Lies." (miHoYo, 2022)

Scarlet Nexus

 Boss Fight

Gameplay Redesign from Scarlet Nexus's Kagero/Kyoka Boss Fight

Final Fantasy XIV: Endwalker Trailer

Cinematic Redesign from Final Fantasy XIV: Endwalker's Full Trailer (Square Enix, 2021)

April Audio Challenge

A compilation of several video clips I worked on in April of 2024 as a part of Airwiggles April Audio Challenge

Davidson Family Coffee Game

Sound Design and Implementation for my Global Game Jam 2024 game "Davidson Family"

Interactive Music Demo

This is a quick playthrough of a basic Unreal Blueprint I created for the soundtrack to the game Cat-A-Strophic.

This visual script was created in an empty environment at the time, before being ported to the main project, where additional programmers attached my pre-set transitions to different parameters.